Freely

Mental health support offered from employers to employees

By Priscila Ferreira

Freely is a mobile app that offers mental health support. The service offers a benefit from employers to employees in a preventative way, and can be used anywhere and in anonymous usage.

The Challenge

Improve the mental health of employees due to the pandemic.

Because of the pandemic, some companies in Switzerland had to implement a new home office setup. After a few months, they noticed that the productivity and happiness of their employees decreased a lot. To avoid further problems, the companies would like to find a solution to offer mental health support to their employees in a preventative way.

My Journey

Starting from scratch

I joined Freely in September 2020. My position inside the cross-functional team of 7 (two Business Developers, one Growth Marketer, a Product Owner and three developers) was UX/UI Designer.

My position was REMOTE, due to the pandemic but also because the other members of the team were based in Zurich and Kiev. But we had a lot of online meetings.

We had no idea on which product we were going to build. There was already some data from marketing research and competitors. Together with the team, I took a close look on the data in order to suggest the best way to start.

The UX Process

User Research - Qualitative interview (I was missing some information from the user’s side)

  • Co-Creation- Design Sprint

  • User Testing - Outcomes from the Design Sprint

  • Design - Prototype 2.0

  • App Development - Pixel perfect

  • Hand-off - Development

User Research

The assumptions to be validated

Together with the team, we discussed and I came up with the 3 main assumptions to be validated:

  • A significant number of people in Switzerland want to improve their mental well-being and reduce symptoms like anxiety, depression, stress & sleeping problems

  • People want support for their light mental health problems but they have some pain points that are the main impediment. (e.g. costs, stigma)

  • Employees want to use mental health support offered by their employer

User Profile (target group criteria)

We decided to use the following user profile:

  • Any gender & between 20 to 55 years

  • Employed in companies with home office setup

  • Recently had one or more of the following symptoms: difficulty sleeping, regular stress, motivation problems, periods of a bad mood, or reduced concentration

User Interview goal

Besides the assumptions that we wanted to validate, the goals that we defined for the user interview were:

  • Understand how people self-assess their mental health

  • Understand what blockers prevent people to look for help

  • Understand which features (services) would be important for the users

Interview Insights -
10 people

Mental well-being - More than half of the people suffer from difficulties to sleep, motivation problems, stress, and reduced concentration.
They don’t really do anything to get better.

Willingness to improve - 60% of the interviewed people want to improve their mental well-being. But in the other hands, they don’t think that their problem is severe enough.

Support from employers - Employees would be willing to receive mental health support provided by the employer at no additional cost, but only if the solution is completely anonymous.

Features expectations - Learn how to deal with the own thoughts / situations as well as receive recommendations.

Product expectations Not mentioned. The majority said that they would use a product only if it is not on the company’s devices.

Core user’s need

  • Well-being - Improve quality of life

  • Get better - Be able to deal with the symptoms

  • Learn - How to break down the stigmatisation of therapy/mental health

User persona based on interview findings

User persona based on interview findings

Co-creation

Design Sprint

At this point, we already had very good information about the user and their needs. To start ideating our product, we decided to run a Design Sprint with the goal to come up with a concept and get it ready to test with some users. The Design Sprint took 4 days and it was REMOTE.
As I wanted to contribute with ideas, I kindly asked a Design from another team to be the facilitator. The people involved in the session were:

The Experts - HR manager & Therapist - only in the first day
The project team - Product Manager, Venture Architect, Designer, Growth Marketer, Developer & Myself - UX Designer :-)


And everything start with the “How might we?”

How might we design a product that makes our users feel comfortable to break the stigma around mental health and, help them to improve their mental well-being?
— Team

And the outcomes from the session helped the team to define features & value proposition. It was a great collaborative work!

Wireframes

Wireframes

Design Sprint outcomes:

  • Understand - Different perspectives: HR, Therapist & Users 

  • Sketch- Ideating potential solutions

  • Decide - Voting and giving feedback

  • Prototype - From the storyboards

  • Validate - Test the outcomes!

Top 3 Value Proposition - what was considered as a potential solution?

  • Mobile app (give the freedom to the end-user) with easy digital access to help

  • Anonymous usage (data privacy)

  • Preventative approach & content developed together with experts

The first prototype

With this first prototype, we could validate the initial features. It was also possible to quickly build it by using the company’s Design System.

 

Prototype test insights

  • Mobile app: 4 from 5 users would like to have a mobile app because it can be used in their persona phones.

  • Onboarding: 5 from 5 users could complete the onboarding process with no difficulties.

  • Antonymous usage & chatbot: They all perceive the anonymous usage as safe and friendly. The chat bot was highlighted many times as nice. They felt that there is a real person talking to them.

  • Educational preventative approach: 3 from 5 like the educational preventative approach. The other two would prefer talking to a therapist and focus on treatment of light mental issues.

  • They all mentioned that would like to have something personalised. E.g content according to their interest.

Prototype 2.0

Evolution of the features

After reviewing all the insights, I came up with a more detailed plan of the features that we should implement in the MVP.

I was aware of the deadlines in the roadmap, but I was confident that the suggestions would deliver the minimal value to the users.

Introducing Freely

Freely is a mental health support for companies that wants to offer it as a benefit to their employees.

Branding development

In order to ensure a great look and feel of the app to our users, I decided to start creating the brand assets in parallel. The name Freely was already decided by the team after a brainstorm session.

Starting with a moodboard: My idea with the moodboard was to bring together relaxing colors and natural elements that might give to the people the feeling of peace and calmness.

Logo: Freely logo was created with handwritten typography that adds a personal touch.

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Color Palette: A combination of the most relaxing colors you should choose stress-free life.

Image Style:
People matters

Using real pictures of people to bring emotional
feelings to the brand.

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Illustration Style:
Line art & abstract shapes

A Visual language of shape, form, color and line to create a modern composition.

Introducing Freely

A mental health support for companies that wants to offer it as a benefit to employees.

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Emotional onboarding & anonymous access

  • The chatbot assistant guides the users through during the onboarding process

  • It also offers anonymous access by asking the user to choose a nickname and an avatar when setting up the account

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Assessment of own emotional health via questionnaires

  • Employees are asked a few wellbeing questions
    when first install the app to help point them towards the most useful support for them right now.

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Psycho education & self help with personalized content

  • The user will receive the recommended content according to the results from the previous assessment questionnaire

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Mood tracker

  • Tracking mood is a good habit and Therapists usually recommend it to patients who want to improve their mental health. Also part of the Freely journey.

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Employees can talk to a Therapist in one click

  • Users can to talk to a therapist via message if they need it (or just want it), phone call sessions with qualified therapists can be booked quickly and easily too.

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How I got here

The tools that helped me to make this project live are: Figma (Prototype) Photoshop (to edit images), Trello (tasks manager), Google Hangouts Meet (for team communication) & Miro (collaborative board).

Hand off

Every project, I like to take learnings and create new ways to make a smooth hand off. For this project, I did the following process:

  • I set up a minutes meeting to demonstrate my designs and I also recorded and made it available in case they would have questions later on.

  • I also created a template to better explain the user interface and visual aspects.

  • I added all the relevant information in this document: who is the owner, JIRA link, Content link & image folders. This helps a lot and I have receive very good feedback on that :-)

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We delivered the MVP, what comes now?

What you have seen here is the scope for the MVP. After development, we will continue testing and improving the product. A Diary study user testing will be the next step. It will be interesting to see what is the user perception when using the product and which impact is going to be create in their lives.